To explore more of Unity ECS 1.0, I try to create a particle system.
This is a breakdown of my attempt at reproducing the shrine elevator VFX from The Legend of Zelda: Breath of the Wild. This was my first project using VFX graph.
I attempt to reproduce the Darksaber from Star Wars in Unity. I used Shader Graph, the Universal Render Pipeline and its handy renderer features.
Trying out Shapes in Unity by Freya Holmér. I made the Breath of the Wild stamina wheel in a matter of minutes!
Attempt at reproducing my favourite wheels from Rocket League. I talk shaders, Universal Render Pipeline and view direction.
Attempt at reproducing some of my favourite wheels from Rocket League, the Zomba. I talk Shader Graph, pulses, spirals and alpha cutout.