Breath of the Wild Shrine Elevator VFX with VFX Graph and Shader Graph27 Nov 2020This is a breakdown of my attempt at reproducing the shrine elevator VFX from The Legend of Zelda: Breath of the Wild. This was my first project using VFX graph.
The Darksaber from Star Wars in Unity15 Oct 2020I attempt to reproduce the Darksaber from Star Wars in Unity. I used Shader Graph, the Universal Render Pipeline and its handy renderer features.
Infinium Wheels Unity Shader27 Jul 2020Attempt at reproducing my favourite wheels from Rocket League. I talk shaders, Universal Render Pipeline and view direction.
Zomba Wheels in Shader Graph26 Jul 2020Attempt at reproducing some of my favourite wheels from Rocket League, the Zomba. I talk Shader Graph, pulses, spirals and alpha cutout.