To explore more of Unity ECS 1.0, I try to create a particle system.
For this first dev log, I talk about the two approaches I tried in order to achieve a pathfinding system in Unity ECS.
An Editor tool along with a path-finding algorithm to make some sort of Google Maps for custom floor-plans within Unity.
Trying out Shapes in Unity by Freya Holmér. I made the Breath of the Wild stamina wheel in a matter of minutes!